![]() This helps us measure the effectiveness of our marketing campaigns. Microsoft Advertising uses these cookies to anonymously identify user sessions. It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. ![]() The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). ![]() Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. This allows for a bit more freedom since you can draw multiple paths zig-zagging between any two points.Server load balancing, geographical distribution and redundancy Also, you have the freedom to draw roads any way you like instead of being limited to straight lines that snap into place like in Metro. Since the game is all about roads and cars, you are no longer just connecting all the “stops” on a map rather, you have to connect little houses (which contain cars) directly or indirectly to the larger buildings that share their color. This being a sequel, of course, there are some important differences this time around. Some of the sounds aren’t random at all, and are meant to clue you in to certain events (a new building popping up, or the week ending. The music is minimalist to the extreme, with simple chords droning softly in the background and seemingly random bleeps and bloops chiming away pleasantly as you plan your city. Also returning is the wonderful sound design that continues to perfectly compliment the distinct art style. Various elements are available to the player for the road network. The game ends if too many uncollected items accumulate at a destination. Each item successfully picked up and returned to the house counts as one point. Cars then start from the houses and pick up something from the targets with the same color. These goals and houses each have a color. The city is growing continuously as new destinations (such as shops or companies) and new houses are built. In Mini Motorways, the player has to draw a functioning road network. Overall it’s a very satisfying evolution of the previous game’s visuals that feels new and unique while still maintaining the feel of the original. If Mini Metro looked like a subway map, Motorways looks a bit more like a board game. How long can you keep the cities of the world moving?. Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. Build a road network, one road at a time, to create a bustling metropolis.
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